May
16
2011
The Game: life and death
Posted by Vitalie CiubotaruPrevious posts on this topic:
- A[nother] strange idea: browser game
- The Game: progress (1)
- The Game: progress (2)
- The Game: progress (3)
- The Game: progress (4)
- The Game: progress (5)
- The Game: universality vs. specialization of players
* * *
There should be some limit as to the plant size:
- Plant growth depends on resources aquired (production function :-) — better roots and leaves mean quicker growth
- Resources depend on resource endowment in each particular cell
- Plant growth is limited by cell size — the larger the plant is (relative to the cell size), the slower it can grow, other things equal
There should be some limit on the age:
- Death is not immediate, it’s the last phase in the plant life and it takes some time (more or less fixed), after which plant disappears
- Death phase is triggered randomly after age t1. The probability of “death” linearly increases with age and reaches 100% at age t2. Well, death should be predetermined (so as not to roll the dice every time), but should be kept secret from the player.
- Mmm … can attacks trigger death or they just hinder growth and proliferation?
* * *
Followup posts on the game progress: